PinnedBuilding a Ticketing System: Concurrency, Locks, and Race ConditionsWhat happens when 100,000 fans try to book the same concert ticket at exactly 10:00 AM? Let’s design a ticketing system that prevents…Oct 30A response icon8Oct 30A response icon8
PinnedAdvanced Spring Boot Concepts Every Java Developer Should MasterSpring Boot’s simplicity often overshadows its power to handle complex enterprise requirements. In this article, lets see the glimpse of 7…Dec 9, 2024A response icon19Dec 9, 2024A response icon19
PinnedTop 10 design patterns that should be deep dived and learned in year 2025In 2025 and beyond, software development will continue to evolve with trends like AI-driven applications, cloud-native architectures…Feb 10A response icon3Feb 10A response icon3
Before You Memorise Those Requirements for System Design Interviews: Feel the Scale FirstMost system design discussions start with a list of non-functional requirements that feel like they were copy-pasted from a template.8h ago8h ago
Java Memory Model Explained — Practical Dialogue, Patterns, Diagrams, and Interview PrepThis article is a practical, conversation-style guide to the Java Memory Model — why visibility and ordering matter, how to use them…1d ago1d ago
Building an E-commerce Checkout System: Distributed Transactions, Saga Patterns, and ReliabilityHow does Amazon process millions of orders daily with 99.99% reliability? When a customer clicks “Place Order,” dozens of microservices…2d agoA response icon12d agoA response icon1
The Myth of “Pick Any Two” — Understanding the CAP Theorem in Distributed SystemsIf you’ve been in any system design discussion long enough, someone has probably thrown this line at you:3d agoA response icon13d agoA response icon1
When E-Commerce Checkout Meets Two-Phase Commit: The Sweet Illusion of ConsistencyWhile exploring the e-commerce checkout flow, I tried to apply 2-Phase Commit (2PC) and even 3-Phase Commit (3PC) to see how they could fix…5d ago5d ago
How to Design a Snake and Ladder Game — Interview Deep DiveComplete Guide: Game State Management, Multi-Player Coordination, Board Representation, and UI Separation6d ago6d ago
The Double-Click Problem: How Idempotency Saved Our Checkout System“I only clicked once, why was I charged twice?” — Every developer’s nightmare in distributed systems.Nov 3Nov 3